var res0 = {
    sPlay0 : "res/starts/sPlay0.png",
    sPlay1 : "res/starts/sPlay1.png",

    sCanvas : "res/starts/sCanvas.jpg",

    aStart_mp3 : "res/audios/aStart.mp3"
};
var g_startRes = [];
for (var i in res0) {
    g_startRes.push(res0[i]);
}

var res1 = {
    eB00 : "res/mains/eB00.png",

    hB00 : "res/mains/hB00.png",

    ene00 : "res/mains/ene00.png",
    ene01 : "res/mains/ene01.png",
    ene02 : "res/mains/ene02.png",

    hero00 : "res/mains/hero00.png",
    hero01 : "res/mains/hero01.png",
    hero02 : "res/mains/hero02.png",

    map0 : "res/mains/map0.png",
    map0_t : "res/mains/map0.tmx",

    mAid : "res/mains/mAid.png",
    mFire0 : "res/mains/mFire0.png",
    mFire1 : "res/mains/mFire1.png",
    mLaser : "res/mains/mLaser.png",
    mWheel : "res/mains/mWheel.png",
    jDirect : "res/mains/jDirect.png",
    jCenter : "res/mains/jCenter.png",
    mResume : "res/mains/mResume.png",
    mPause : "res/mains/mPause.png",

    rePlay0 : "res/mains/rePlay0.png",
    rePlay1 : "res/mains/rePlay1.png",

    menuBar : "res/mains/menuBar.png",

    over : "res/mains/over.jpg",

    num0_png : "res/mains/num0.png",
    num0_plist : "res/mains/num0.plist",
    num1_png : "res/mains/num1.png",
    num1_plist : "res/mains/num1.plist",

    enemyEs : "res/armas/enemyEs.ExportJson",
    enemyEs_plist : "res/armas/enemyEs0.plist",
    enemyEs_png : "res/armas/enemyEs0.png",
    heroEs : "res/armas/heroEs.ExportJson",
    heroEs_plist : "res/armas/heroEs0.plist",
    heroEs_png : "res/armas/heroEs0.png",
    thingEs : "res/armas/thingEs.ExportJson",
    thingEs_plist : "res/armas/thingEs0.plist",
    thingEs_png : "res/armas/thingEs0.png",

    xztx : "res/armas/xztx.ExportJson",
    xztx_plist : "res/armas/xztx0.plist",
    xztx_png : "res/armas/xztx0.png",
    ywtx : "res/armas/ywtx.ExportJson",
    ywtx_plist : "res/armas/ywtx0.plist",
    ywtx_png : "res/armas/ywtx0.png",


    aFire_mp3 : "res/audios/aFire.mp3",
    aFail_mp3 : "res/audios/aFail.mp3",
    aMain_mp3 : "res/audios/aMain.mp3"
};
var g_mainRes = [];
for (var i in res1) {
    g_mainRes.push(res1[i]);
}